You can also grab small enemies (Zombieman, Shotgunguy and Imp) if they're in 'dying' state by punching them (lost arm, hit in the face, guts spilling and lost leg). An inconsistency: when grabbing a bloody barrel the blood will be gone when the barrel is picked up. When a barrel is picked up, with left click you can throw the barrel, but with right click you can place it down harmlessly, which can be used to set up traps, even if that is unpractical. You can grab both nukage and burning barrels. Unlike Brutal Doom, when a Berserk Pack/Demon Strength Rune is acquired, then the player's fists will have veins visible. This special melee weapon can be used at any time via its dedicated quick-key (as long as they are not dual-wielding their current weapon), and like Fists and kicks Machete is affected by Berserk's damage boost. Regarding unarmed combat, it is also worth noting that the player always has access to a Machete. Now support combo system: alternate primary and secondary attacks to execute combos that finish in highly damaging haymaker. All weapons have new models, unlike Brutal Doom, which kept the original ones from 1993/1994.
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