![]() The catch: These beefed-up alternatives are micro-transactions. Hero Ships are uniquely designed, giving players instant access to high-end weapons and modules. I raved about piloting a capital-class ship in this game a few weeks ago, and now we're getting an intimate look at several new vessels, along with "Hero Ships" that should be available when the game launches later this year. It's currently retailing for $20 on Steam, PlayStation 4, and Xbox One. The entire game is filled with content just like this. If you enjoy watching Game Informer's Super Replay series, I have a feeling you enjoyed the clips I shared and want to see more. Why not make him explode is the real question here. I have no idea why he explodes at the end, but I approve. Here's how a typical conversation unfolds in Dead Effect 2:Īnd I know you want to see more of Minikin, so here he is in action:įinally, take a look at a boss fight. I couldn't believe the ridiculous stuff my character was saying, and the people around him are just as silly and hard to believe. I haven't said "Xbox record that" this much while playing a game before. Like I said, it has depth, but camp remains the star. Points can alternatively be used to activate 14 special abilities, as well as general or weapon abilities. If you choose a melee character like I did, you can equip one special such as a ground slam or the ability to pull or throw enemies. The player also levels up, and points can be exchanged for new class-based abilities. Implants deliver combat boosts like strength bonuses, improved accuracy (through new eyes), and other things that can enhance your potential. Along with the humor, the game offers a surprising amount of depth in its weapons (of which there are over 300), as well as the various upgrade systems. I'm four hours into the adventure, and it's holding my interest nicely. The tight corridors don't offer much in terms of maneuverability, but swinging swords or using high-powered weapons to down zombie dogs and brain-eating astronauts is oddly satisfying. Yes, it's technically science-fiction, but outside of the outer-space setting (on the Spaceship ESS Meridian), and a lab experiment gone awry, killing is the name of the game. loves running into bullet showers, but the gunplay feels nice and the action rarely has a lull in it, delivering nicely in enemy variety and making each conflict feel like a real fight.ĭon't expect much from the story, however. It's a little sloppy control-wise, and the A.I. That's not to say the gameplay isn't fun. This game is fired from the same Ion Cannon. Did Bad Fly try to make cool charactersĪnd missed the mark entirely? Or do they have masterful command of all things cheese? No matter what the intended result was, if you love watching low-budget Syfy movies, I honestly don't know if this game is supposed to be comedic or not. The type of humor that is deployed is hard to read, but that's part of what makes it fun. As much as Dead Effect 2 tries to deliver intense run-and-gun action, the real fun comes from the hilarious spoken dialogue. Bad Fly has paved its own path into the science-fiction world with a zombie-killing experience that embraces camp to a degree we rarely see. The game hit Xbox Live and PlayStation Network last week, and I think it's worth a look, but not for typical reasons.ĭon't read too much into Dead Effect 2's name it isn't an amalgamation of Mass Effect and Dead Space. Don't worry, I had no clue this series existed either, which is unfortunate since I'm loving the hell out of the Xbox One port. According to the series' developer, Bad Fly Interactive, Dead Effect 2 has been downloaded over seven million times on mobile devices since its launch on October 28, 2015. If you consider yourself a big mobile gamer, you may be familiar with the name Dead Effect.
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